A refined fruit-merge puzzle with tactile peel textures, rolling physics and gentle, juicy chains. Aim, drop and merge eleven fruit varieties; harvest two watermelons and keep growing. Classic endless play, a fruit journal, cosmetic atmospheres and moving-round saves on this device. Portrait-first phones, tablets and desktops. Starts muted.
desktop, tablet, mobile. Single-player game. No human multiplayer.
Drag across the container or lower aim strip and release to drop; tap also works. Mouse aim/click or left/right arrows and Space. Each gesture drops once; cancel and multi-touch never add extra fruit. Preview the next three fruits. Same-level contacts merge, with short newborn protection; one-second chains earn up to ×2, a new drop resets the chain. Two watermelons harvest for 500 fixed points. Continuous overflow for 1.8 seconds ends a round; finite incoming grace and merges resolve first. Classic endless, journal unlocks through merges, three cosmetic themes with identical capacity/physics, complete local moving-round saves and no offline progression. Phone portrait-first. URL language only; every document starts muted. No accounts, gameplay API or cloud save.
Yes. Merge two watermelons for a fixed 500-point harvest, clear their space and continue the endless round.
No. Phones, tablets and desktops show the same physics world and capacity at a uniform scale.
Moving poses, velocities, queue, score and danger timers are saved on this device. Offline time does not advance the round.
No. Fruit bodies must stay above it continuously for 1.8 seconds after a finite entry grace. A merge may rescue the stack.
Free to play. No downloads or sign-up. Sound starts off; enable it manually.
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